Games Review

League of Legends Goes Down in History


The Twitch Channel, the streaming platform of the League of Legends game developed by Riot Games, has come to the forefront of the billboard of one billion views. League of Legends is a MOBA (multiplayer online battle arena) video game that was released in October 2009 and has since become extremely popular with millions of people.

The game is not only favorite among those who play, but also among those who watch their games. League of Legends (LoL) is one of the most popular games on the Twitch streaming platform.

League of Legends Goes Down in History

Reaching the 1 billion thresholds was announced by the company this morning. Undoubtedly, this achievement comes amid the growing popularity of the esports phenomenon and LoL competitions.

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In May, during the “mid-season invitational” competition, the maximum of views exceeded 127 million. This is due, in particular, to Chinese fans who wanted to encourage their favorite teams. The race had a financial prize of over one million dollars.

To get an idea of the size of the esports phenomenon, I’m just saying that this year’s Superbowl, one of the most watched events in the US, has attracted 103 million viewers. With LOL Eloboost you can improve your champion’s profile.

Another viral game on Twitch and in the esports is Dota 2. In the past year, Twitch users watched over 451 million hours of Dota 2, and the maximum number of viewers at the same time was over 845 thousand people.

This number was reached during the International 2017 competition, the esports competition with the highest monetary prize so far, 24 million dollars. The winning team, Team Liquid, left $ 10.8 million, and the second-place winner was almost four million dollars.

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In the League of Legends, over the course of history, over 20 million tournaments have received monetary prizes of over $ 53 million.

League of Legends is a top-rated game that always changes to keep up with both gamers and the growing gaming industry.

Below, you will find a list of things you probably did not know that ever existed in the League of Legends. However, first of all, we must take into account that most of these are from the Alpha or Beta stages of the game.

League of Legends goes down in history

  1. Killing your minions

The first thing we meet, right from the beginning of the Alpha stage, for a short period, is the mechanics of denying (you could kill your minions, preventing your opponent from charming). This is similar to what we find in Dota 2. It was not considered amusing for LOL players and was therefore released in the second week of the Alpha stage. Even so, Gangplank, at first, could eliminate the opponent’s farm with the “Raise Morale” ability. See here.

This was the second way to cancel the opponent’s farm and lasted until patch 1.16. So, after a year and a half, this option was removed from the game. It was not attempted to replace it because it was considered not to be an appropriate option for the game.

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  1. Stifle

The second is an old Summoner Spell, called “Stifle.” With one click, you could silence an enemy champion for 3 seconds and eliminate any buffers. With a cooldown of just 150 seconds, he could take out Blue Buff, Red Buff, Baron Buff, potions for healing, Kyle’s ultimate or Tryndamere, etc. However, it was considered a too powerful spell and was replaced by Exhaust, which is still in play today.

  1. 100 gold for an enemy killed

At the beginning of the League of Legends, when you killed an enemy champion, you were rewarded with 100 gold. So even if the items cost less, you needed a much longer time until you reached “full build.” In the third week of Closed Beta, the reward was doubled to increase the importance of killing enemy champions. In the next patch, the 100 gold bonus for “First blood” was added, and then, after a few patches, a 300 gold reward for an enemy killed was established.

Additional info:

  1. Game mode 4v4

The first video ever recorded with League of Legends shows us a 4v4 gameplay. Even if it is not specified in that record whether the gameplay was 4v4 or 5v5, it is obvious that they had the intention to move to 5v5 from the start.


After several patches in Closed Beta, the 5v5 game mode was introduced as custom, and in the piece of 29.05.2009 was released the normal 5v5 mode. Still, the question remains: what would it be like if the primary option would have been 4v4?


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